Antagonist's are not the same as villains.
If we take Harry Potter's Voldemort villian - he does the bad purposely. Voldemort is a character intended to be completely evil and malicious, he has no good in him at all. If we compare him to Harry, you can clearly distinguish the two, not just be appearance, but motive and personality.
Voldemort is a villian.
But if we look at for an Antagonist, Captian Hook, he is one. Why isn't he a villain? I'll explain. Antagonists usually hold a strong conviction in their righteousness of their actions. Captian Hook is not a malicious, deceiving, character - at least - not completely. He has a reason for doing bad things. Captian Hook lies in the grey area. After all, it was Peter Pan's fault that he lost his hand to the crocodile - Peter cut it off! Peter Pan also starts most of the trouble with Hook too...
Put simply, Antagonists can change. Antagonists can even become good guys. Villains don't change.
What is the relevance of this?
Firstly i felt it necessary to distinguish this at the start due to a topic being broke up in class. I felt it necessary to distinguish this - not to confuse or assume certain factors or assumptions with 'villain' for Idriga.
But...
I'll show you.
My character, Idriga' is an Antagonist.
The name 'Idriga' is a combination of the word Lepidoptera and Indigo. Lepidoptera is a order of insects which a lot of common moths and butterflies are classed into, namely those characterised by scaled wings and a proboscis. The name was developed alongside Idriga's design, as part of the process.
Idriga herself is a character who stems from my personal comic project, 'Arbvar's Secret'. Within it, several different 'races' populate the world of Esterm. These races of varying sizes, contour and social dispostions, all effect the story and setting in several ways. Amongst many of these races are the likes of the Moff, which Idriga herself is one of. Of all the races within Esterm, the Moff are the most socially inept from normal norms, as one of the new coming races to a level of self-awareness. The Moff rely heavily on primal instinct and behaviours, such as clicking and pheromones. They have recently adapted to language too. As poisonous, bipedal creatures, the Moff seem to sport gender differences - or at least, gender assumed, such as carapace and fluff. Other qualities the Moff sport include their wings - which when flapped excessively, generate a cloud of toxins.
A Natural formed crown goes into the design of her head.
A regal kingly reference comes from the likes of artist portraits and interpretations of past monarchy's
. Her wings become an elegant cloak of sorts and the furs are apart of her body.
Her tall, imposing structure is inspired by the likes of gothic figures and the work of Edward Gorey and Tim Burton. Characters such as Jafar; Jack Skellington and others are sources of inspiration too.
I turned to the Lunar moth for her wing shape and inspiration. The moth sounds nocturnal - and the Moff are like this also.
The art period of Art Nouveau also acted as inspiration for the contour of Idriga and the patterns both on her wings and body.
Her colourscheme was drawn from the colour palette of the environment she lives in and from the likes of other poisonous creatures, such as poison dart frogs. Colours like this are displayed to warn potential predators they are poisonous.
Her skirt and colour of it is drawn from the likes of the Monarch Butterfly. Moff are superior to 'Butterflies' - so Idriga literally adorns the stripped wings of a butterfly as her skirt. Nice...
Also as part of the high society vibe, Idriga smokes a traditional, elongated pipe. This is also part of her character as well; habits; stuck ina certain way. Perhaps even rude to puff out a fog of smoke?
Idriga herself is a rather rude and 'high and mighty' character. She believes herself superiority and righteous in some aspects - and is defensive of her kin, the Moff. Her motives for her apparent wrong-doings seem to stem from an ancestral vendetta against some of the races across Esterm, which seemingly abandoned the Moff in their hour of need. Despite generations on, Idriga holds this grudge, just as the previous Moff queen did.
A never ending cycle of spite and scorn.
It's for these kinds of reasons, that Idriga is an 'Antagonist' than a 'Villian' as the actions she performs are influenced by various motives. Depending on context and a characters judgement, one can see that what Idriga may do is both 'Right' and 'Wrong' - such is the nature of justice, and its subjective contour. Idriga is a character subject to change - if one is so persuasive enough. She may hinder the protagonists - but she doesn't always do for evil intent. One should not judge people from their covers.
The ZBrush Process -
Firstly i used Z spheres to map out the main anatomy of Idriga. I establish all the core skeleteon early on, whihc will enable me to build up on it.
I then begin to establish the early fur and skirt.
Slowly build up the skirt
.I mesh out rough antenae, more fur and and the wings. I also develop the skirt the more.
More fur is added by using brushes to 'draw' fur.
More detail, the thorax and abdomen.
The final render by using lights in combination with my render set up and material change. Slight purple hue is established from the lights. Aim here was for a metallic look - Idriga can be cold and heartless - akin to the devoid of emotion on her face.



















